Vpowr
=====
  Textures:
    - Vpowr
    - V_hamm_spc
        Offset: 1, 1
        Scale: 0.30000001192092896, 1
        Rotation: 0.13888973662526322
    - toonMETAL02

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 255, 255, 50

  Color Registers:
    - 128, 128, 128, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #3 RGB))
         A = 0
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = (tex #1 A)
    3: RGB = if R of (tex #2 RGB) > (128, 128, 128), use (50, 50, 50), otherwise (0, 0, 0), then add (prev. RGB)
         A = (prev. A)
